Sunday, October 08, 2006

Digital 'Second Life'

I can never understand the creation and participation in a cyber world like Second Life.
"Second Life" now has more than 800,000 denizens, of whom more than a hundred are earning a real-world, full-time living there, selling things like virtual land, clothes, jewelry, weaponry and pets, or by offering virtual services, notably sex.

Yes, people pay real money for things they can only use in Rosedale's world, which is created on powerful servers and accessed through the Internet. Hundreds of thousands of real dollars change hands in "Second Life" daily, and it would have an annual gross domestic product of around $150 million if it were to stop growing today.
A virtual world of real-life losers as far as I am concerned. I would not be proud of this creation of escapist fantasy lives.

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